Internet Gaming Disorder
Clinical trial pipeline · Data from ClinicalTrials.gov
See which Internet Gaming Disorder trials you may qualify forClinical trial pipeline · Data from ClinicalTrials.gov
See which Internet Gaming Disorder trials you may qualify forThe Family-Centered Program for Problematic Gaming and Excessive Screen Use (FAME) is a pioneering initiative designed to address the growing challenges of exce…
Background: In Saudi Arabia, the rapid expansion of digital technology use-particularly among adolescents-has raised growing concerns about internet addiction a…
Internet Gaming Disorder (IGD) involves impaired cognitive control linked to reduced social reward and dACC-DLPFC brain circuit dysfunction. Enhancing social re…
The goal of the study is to investigate the efficacy of a secondary low-intensity stage of change (SoC) and motivational interviewing (MI)-based Chatbot-assiste…
This study aims to investigate the intervention effects of navigated repetitive transcranial magnetic stimulation (rTMS) on craving regulation in individuals wi…
The general increase in screen time as a time-consuming leisure activity among children and youth has been a puzzle to the adult world. Specifically, parents an…
Internet usage has increased greatly. It is expected to be more than 4 billion by the end of this year. About 80% of them spend most of their internet time on s…
Gaming is a common leisure activity, both for children and adult, and while it is generally a positive experience for most, it can lead to problems for some ind…