This project aims to investigate (1) the efficacy of emotional association bias modification (EABM) training on internet gaming disorder (IGD); (2) the underlying neural mechanisms of such efficacy
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Changes in gaming-related positive emotional association biases (EAB)
Timeframe: baseline , the 1st day after training
Changes in gaming-related compulsive thoughts
Timeframe: baseline, the 1st week after training, the 2nd week after training, the 3rd week after training, the 4th week after training, the 6th week after training, the 8th week after training
Changes in gaming-related compulsive behaviors
Timeframe: baseline, the 1st week after training, the 2nd week after training, the 3rd week after training, the 4th week after training, the 6th week after training, the 8th week after training