Gaming Disorder
Clinical trial pipeline · Data from ClinicalTrials.gov
See which Gaming Disorder trials may be worth asking aboutClinical trial pipeline · Data from ClinicalTrials.gov
See which Gaming Disorder trials may be worth asking aboutNorth America
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This study will test the ability of myoelectric interface for neurorehabilitation (MINT) training to improve walking function.
What is the ultimate applicability of the research? Individuals with SCI face several challenges when trying to engage in exercise following injury. Barriers to…
Research and knowledge regarding the neurobiology of behavioral addictions and Internet Gaming Disorder (IGD) remain limited compared to substance and alcohol u…
The goal of this clinical trial is to test a new one-handed video game controller adapter to determine if it helps improve how video games are played and enjoye…
The purpose of this study is to examine the effectiveness of a technology-based intervention for managing nausea and vomiting in older adults with cancer. Parti…
The Family-Centered Program for Problematic Gaming and Excessive Screen Use (FAME) is a pioneering initiative designed to address the growing challenges of exce…
Adolescents may turn to digital games as a coping mechanism for stress, which can lead to addiction and various health problems. School-based health education a…
The goal of this clinical trial is to assess the effect of short-term (3 days/week for 2 weeks) Virtual Reality (VR) active video gaming intervention on static…