Gaming Disorder
Clinical trial pipeline · Data from ClinicalTrials.gov
See which Gaming Disorder trials you may qualify forClinical trial pipeline · Data from ClinicalTrials.gov
See which Gaming Disorder trials you may qualify forThe goal of this clinical trial is to test a new one-handed video game controller adapter to determine if it helps improve how video games are played and enjoye…
The purpose of this study is to examine the effectiveness of a technology-based intervention for managing nausea and vomiting in older adults with cancer. Parti…
The Family-Centered Program for Problematic Gaming and Excessive Screen Use (FAME) is a pioneering initiative designed to address the growing challenges of exce…
Background: In Saudi Arabia, the rapid expansion of digital technology use-particularly among adolescents-has raised growing concerns about internet addiction a…
This is a randomized, parallel-group, two-arm study design registered with the Chinese Clinical Trial Registry. The study divides participants into an intervent…
Digital interventions, such as serious games, are becoming increasingly important in the context of prevention and treatment approaches of mental disorders. A p…
The study examines the effects of a group digital gaming intervention on cognitive function, mood, and behaviors in people with early to moderate levels of deme…
This study will test the acceptability and benefits of a home-based high-intensity virtual reality exercise program for young people with physical disabilities.…
This study will test the ability of myoelectric interface for neurorehabilitation (MINT) training to improve walking function.