The investigators are investigating ways to incorporate new technologies that can enhance functional outcome after neurological insult into the patient recovery space. In order to accelerate the translation of these technologies to patient care spaces, the investigators need to identify the locations that are feasible for its use. Currently the investigators are using video game technologies that are used to maximize motor recovery of impaired upper extremities after neurological insult in the outpatient (clinic) setting. These technologies interface with robotics and other hardware to create a therapy experience that is fun, engaging, dynamic, challenging, and promotes repetitions that are otherwise difficult to achieve during conventional post-stroke rehabilitation. The investigators think early use of these technologies could enhance recovery of the arm, but It is not known if use of these technologies in the early post-stroke recovery period is safe and feasible.
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Feasibility: Adherence to the protocol as assessed by session attendance
Timeframe: Immediately Post Intervention
Feasibility: Efficiency (total time on task)
Timeframe: Immediately Post Intervention
Feasibility: Acceptability of the intervention as assessed by the Technology Acceptance Measure
Timeframe: Post intervention up to 2 weeks
Feasibility: Acceptability of the intervention as assessed by the Intrinsic Motivation Inventory
Timeframe: Post Intervention up to 2 weeks
Heart rate
Timeframe: Baseline, Immediately Post-Intervention
Blood pressure (mmHg)
Timeframe: Baseline, Immediately Post-Intervention
Pain as assessed by Wong-Baker Faces Pain Rating Scale
Timeframe: Baseline, Immediately Post-Intervention
Fatigue as assessed by Fatigue Visual Analog Scale
Timeframe: Baseline, Immediately Post-Intervention
Safety as assessed by the number of adverse events
Timeframe: Baseline, Immediately Post-Intervention