Evaluating the Effectiveness of the Tactical Game Model in Teaching Badminton: A Quasi-Experimental Study This study investigated the effectiveness of the Tactical Game Model (TGM) in teaching badminton, aiming to determine its impact on students' tactical awareness, decision-making, and skill performance. A quasi-experimental pre-test-post-test control group design was employed with 40 university students enrolled in a badminton course. The experimental group received instruction based on the TGM approach, while the control group followed a traditional skill-based model. Data were collected through the Game Performance Assessment Instrument (GPAI) and a standardized Badminton Achievement Test. Statistical analysis included ANCOVA and paired-sample t-tests, with effect sizes interpreted according to Cohen's criteria.
Age range
20 Years – 25 Years
Sex
ALL
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Badminton Achievement Test Score
Timeframe: Baseline and Week 8
Game Performance Assessment Scale Score
Timeframe: Baseline and Week 8