The purpose of this study is to measure the feasibility, acceptability of virtual reality (VR) brain games and estimate their effect on memory, attention, and mood for ICU survivors. The VR program will be used at home through a headset and hand controls.
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Measure the feasibility of VR-Cog in older adult ICU delirium survivors
Timeframe: Feasibility will be measured at 4 weeks (the end of the intervention period)
Measure the acceptability of VR-Cog in older adult ICU delirium survivors
Timeframe: Acceptability will be measured at 4 weeks (the end of the intervention period)
Measure the adherence to VR-Cog in older adult ICU delirium survivors
Timeframe: Adherence will be measured at 4 weeks (the end of the intervention period)