The goal of this clinical trial study is to evaluate the effectiveness of a board game-based serious game as a learning strategy to improve knowledge and study motivation on antibiotics and bacteria topics in undergraduate dental students at Faculty of Dentistry, Universitas Indonesia. The main questions it aims to answer are: * Does the "D'Antibiotika Academy" board game lead to higher post-test scores compared to traditional handout-based learning? * Does the board game improve students' study motivation on antibiotics and bacteria topic? Researchers will compare the board game intervention group to the traditional handout (control) group to see if the game-based approach provides superior learning outcomes and higher student engagement. Participants will: * Complete a pre-test to measure their baseline knowledge of bacteria and antibiotics. * Participate in a learning session using either the "D'Antibiotika Academy" board game or a conventional handout. * Complete a post-test 1 and post-test 2 immediately after the session to measure immediate knowledge gain. * Switch groups (crossover) after a washout period to ensure all participants experience both methods. * Complete a study motivation questionnaire after the completion of the sessions.
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Knowledge Score
Timeframe: -) [Day 1] baseline (pre-test) -) [Days 2-3] Intervention phase 1 (2 days), followed by Post-test 1 -) [Days 4-10] Washout periods (up to 7 days) -) [Days 11-12] Intervention Phase 2 (2 days), followed by Post-test 2