Effect of Interactive Games Based Hand Training on Hand Dexterity and Functional Outcome in Patie… (NCT07455877) | Clinical Trial Compass
Not Yet RecruitingNot Applicable
Effect of Interactive Games Based Hand Training on Hand Dexterity and Functional Outcome in Patients With Stroke
40 participantsStarted 2026-03-01
Plain-language summary
This current study will be designed to determine the effect of smart tablets hand training applications on hand functions and functional outcome in patients with stroke. Tablet-based hand function training app with smart tablet exercises:
Patients in the study group will receive 20 min of smart tablet active hand therapy. Patients in the study and control group will receive 30 min of conventional physical therapy program. This program consists of neurodevelopmental facilitation techniques organized specifically for each patient, range of motion exercises, strengthening exercises .
It includes the following functional tasks (reaching, grasping, lifting and placing objects).
Who can participate
Age range45 Years – 65 Years
SexALL
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Inclusion criteria
✓. Forty chronic ischemic stroke patients from both sexes.
✓. Their ages will range from 45 - 65 years old.
✓. Stroke duration between six months and two years.
✓. Spasticity grade of the upper limb is from 1+to 2 according to the Modified Ashworth scale.
✓. MMSE score \> 24 to ensure adequate cognitive function for following instructions.
✓. Patients with at least 20° of wrist flexion/extension and at least 10° of finger flexion and extension of the paretic limb.
✓. Brunnstrom stages ≥ 4 were included
✓. Medically stable patients.
Exclusion criteria
✕. Other neurological disorders (e.g.: Multiple sclerosis, Parkinsonism…etc).
✕. Visual, auditory, and cognitive deficits.
What they're measuring
1
1. Power and Pinch grip strength by hand dynamometer.
Timeframe: from baseline to 6 weeks post intervention
2
Hand dexterity by Purdue peg board test.
Timeframe: from baseline to 6 weeks post intervention