This study aims to evaluate the effectiveness and usability of HEMImprove 1.0, a gamified mobile application designed to improve upper limb motor function in adolescents with unilateral cerebral palsy. Participants will be randomly assigned to an intervention group using the app or a control group performing conventional home exercises. The intervention will last four weeks, with assessments before and after the intervention to measure motor function, motivation, and quality of life improvements.
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Assisting Hand Assessment
Timeframe: baseline, immediately after the intervention, 3 months after intervention
Melbourne Assessment v 2.0 MA2
Timeframe: baseline, immediately after the intervention, 3 months after intervention
Nine hole Test
Timeframe: baseline, immediately after the intervention, 3 months after intervention