The purpose of this study is to evaluate the effectiveness of a videogame compared to an attention/time control at reducing contraceptive non-use among adolescents.
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Change in mean frequency of participants' contraception non-use over the last 3 months.
Timeframe: Baseline, 3-month follow-up, 9-month follow-up.
Change in mean frequency of participants' contraception non-use at last sexual encounter.
Timeframe: Baseline, 3-month follow-up, 9-month follow-up.
Change in participants' use of different types of contraception over the last 3 months.
Timeframe: Baseline, 3-month follow-up, 9-month follow-up.
Change in participants' use of different types of contraception at last sexual encounter.
Timeframe: Baseline, 3-month follow-up, 9-month follow-up.
Change in number of participants abstaining from having sex over the last 3 months.
Timeframe: Baseline, 3-month follow-up, 9-month follow-up.
Change in the mean number of sexual encounters over the last 3 months.
Timeframe: Baseline, 3-month follow-up, 9-month follow-up.
Change in the mean number of sexual partners over the last 3 months.
Timeframe: Baseline, 3-month follow-up, 9-month follow-up.
Change in the number of participants who use alcohol and/or take drugs before sex at last sexual encounter.
Timeframe: Baseline, 3-month follow-up, 9-month follow-up.
Change in the number of participants with a positive STI (Sexually Transmitted infection) test result.
Timeframe: Baseline, 3-month follow-up, 9-month follow-up.
Change in the number of participants with a positive pregnancy test result for themselves or a partner.
Timeframe: Baseline, 3-month follow-up, 9-month follow-up.