The goal of this clinical trial is to learn if a virtual reality (VR) intervention for people with chronic neck pain is feasible. The main questions it aims to answer are: Is it possible to perform a future full-scale randomized controlled trial (RCT) with a remotely supervised VR-based intervention for people with chronic neck pain? How do people with neck pain experience using VR in a home-based training intervention? Researchers will investigate if aspects of a full-scale RCT is feasible. This includes how well the recruitment of participants worked, retention during the intervention, compliance to training program, adverse events, and experience using the VR during training. The study will also investigate initial indication of benefit of the VR intervention, such as effects on pain and function. Participants will be randomly assigned to either a VR neck training group or an endurance training group. Both groups will perform a training program for 8 weeks with weekly follow ups with their physiotherapist via online meetings.
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Feasibility - Recruitment time (weeks)
Timeframe: From enrollment to end of treatment (at 8 weeks)
Feasibility - Recruitment method
Timeframe: From enrollment to end of treatment (at 8 weeks)
Feasibility - Adherence
Timeframe: Start of intervention to end of intervention at 8 weeks.
Feasibility - Completion rate (drop out)
Timeframe: Start of intervention to end of intervention at 8 weeks.
Feasibility - Outcome measure completion rate
Timeframe: At 8 weeks
Feasibility - Adverse events
Timeframe: From start of intervention to 8 weeks
Feasibility - Numeric Rating Scale (NRS) Simulator sickness intensity
Timeframe: Baseline and at end of intervention (at 8 weeks).
Feasibility - Participants experience using VR in neck training - Qualitative part
Timeframe: After completion of the 8 weeks VR-intervention, approximately within 2 weeks after completion.