The aim of this study was to compare the acute effects of virtual reality (VR) and mixed reality (MR) based exergame practices on physical and psychological health indicators during micro-breaks among university administrative staff. The main research questions aimed to be answered are: 1. How does VR exergame and MR exergame affect physical health indicators such as heart rate and perceived exertion in university administrative staff? 2. How does MR exergame with VR exergame affect the mood of university administrative staff? 3. How does MR exergame with VR exergame affect the enjoyment of exercise and gaming experience of university administrative staff? Researchers will compare passive rest with VR Exergame and MR exergame to see if VR and MR sessions improve physical and psychological outcomes compared to passive rest. Participants will: Sit quietly in a designated room for 5 minutes without engaging in any physical activity. Avoid talking, using mobile devices, or interacting with others during the rest session to ensure consistent conditions for all participants.
Age range
18 Years
Sex
ALL
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Mood State
Timeframe: Baseline and immediately post-intervention (within 5 minutes after the session)
Heart Rate
Timeframe: Baseline, during intervention, and immediately post-intervention (within 5 minutes after the session)
Perceived Exertion
Timeframe: Baseline and immediately post-intervention (within 5 minutes after the session)