The aim of this study is to investigate the effects of two different exercise methods (video-based game exercise group and real (non-game) exercise group) to increase knee strength in healthy individuals on muscle strength, balance and lower extremity functional parameters. In our study, it will be revealed which technique will have what effect in the strengthening, which will be done by taking certain criteria into consideration. Participants will be randomized into three different groups. Two groups, except the control group, will exercise three times a week for 6 weeks. All participants will be assessment twice in total, at the beginning of the study and 6 weeks later. It is thought that the results obtained here will contribute to the literature.
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AI-rewrites the medical criteria so a patient or caregiver can understand them. Always confirm with the trial site.
Isokinetic Evaluation-Peak Torque
Timeframe: at baseline and at week 6
Isokinetic Evaluation-Peak Torque / Body Weight
Timeframe: at baseline and at week 6
Isokinetic Evaluation-Peak Torque / Hamstring/Quadriceps (H/Q)
Timeframe: at baseline and at week 6
Isokinetic Evaluation-Peak Torque / Total Work
Timeframe: at baseline and at week 6