Active and passive distraction methods are frequently used in the nursing management of procedural pain in children. There are no studies comparing the effects of watching cartoon (passive) and playing game (active) as distraction methods on pain and fear associated with peripheral intravenous cannula placement in children aged 6-9 years. This study aimed to compare the effects of playing game (active distraction) and watching cartoon (passive distraction) techniques on pain and fear during peripheral intravenous cannula placement in children aged 6-9 years.
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AI-rewrites the medical criteria so a patient or caregiver can understand them. Always confirm with the trial site.
Pain assesed by Wong-Baker FACES
Timeframe: during the the peripheral intravenous cannula placement
Fear by Children's Fear Scale
Timeframe: during the the peripheral intravenous cannula placement