The aim of the study is to determine the effect of first aid training for injuries given to secondary school students through serious game simulation and comic books on knowledge, skills and motivation. Hypotheses: H1: First aid training given through simulation applications affects the level of knowledge. H2: First aid training given through simulation applications affects the skill level. H3: First aid training given with simulation application affects motivation. H4: First aid training given with comics affects the level of knowledge. H5: First aid training given with comic books affects the skill level. H6: First aid training given with comics affects motivation. METHOD: The research will be conducted as a randomized controlled experimental study with a pre-test-post-test design with children studying in the 5th and 6th grades of schools in the central district of Aksaray. One group will be given first aid training for injuries prepared with serious games, the other group will be given first aid training for injuries prepared with comic books. No intervention will be made to the control group. Serious game scenario software prepared based on the literature will be integrated into the computer. Appropriate statistics will be made after the research by applying the prepared data collection tools. With this research, the gap in the literature will be filled, children's first aid knowledge and skills in injuries will be increased, and school health nurses will be provided with up-to-date teaching material.
Age range
9 Years – 12 Years
Sex
ALL
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Motivation Scale for Teaching Materials
Timeframe: The measurement will start 15 minutes before the serious game, comics and will end 15 minutes after the serious game, comics.
Student Knowledge Level Evaluation Form for First Aid Application in Injuries
Timeframe: The measurement will start 15 minutes before the serious game, comics and will end 15 minutes after the serious game, comics.
Student Skill Level Evaluation Form for First Aid Application in Injuries
Timeframe: While students intervene in the serious game, this form will be filled automatically by the serious game software.