This trial will test the hypothesis that a digital curriculum-based nutrition education intervention using the Foodbot Factory serious game (i.e., a game designed for learning) leads to greater student engagement and learning about nutrition, compared to conventional nutrition education (e.g., worksheets), among students in Grades 4 and 5 in Ontario, Canada. This hypothesis is based on existing research suggesting that digital serious games, when well-integrated into the classroom setting, promote greater student engagement, learning and knowledge retention.
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Overall nutrition knowledge
Timeframe: Measured at baseline and immediately post-intervention (Day 5).
Overall nutrition knowledge
Timeframe: Measured at baseline and 4 weeks post-intervention.
Overall nutrition knowledge
Timeframe: Measured at baseline and 3 months post-intervention.