The scapula provides the base of the kinetic chain, which is stabilized by the surrounding muscles. Considering that activating the scapular musculature to stabilize the spine would restore the relationship between body segments, analyzing the scapular muscle activations in the treatment of hyperkyphosis may be a crucial component of an effective therapeutic program. Video games can be used to stimulate scapular muscles in children with thoracic hyperkyphosis because a game-based exercise program has been observed to increase voluntary motor control in children, thereby promoting selective muscle activation. The purpose of this study is to investigate the impact of video game therapy on the activation of scapular muscles and postural stability in children with thoracic hyperkyphosis, as well as the contribution of these variables to upper extremity performance.
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Muscle Activation
Timeframe: 8 weeks
Muscle Tone and Stiffness
Timeframe: 8 weeks
Posture
Timeframe: 8 weeks
Satisfaction with Body Image
Timeframe: 8 weeks
Perception of Spinal Deformity
Timeframe: 8 weeks
Medicine Ball Throwing Test
Timeframe: 8 weeks
Closed Kinetic Chain Upper Extremity Stability Test
Timeframe: 4 months
Scapular Endurance Test
Timeframe: 8 weeks
Reaction time
Timeframe: 8 weeks