The aim of the study is to investigate whether a serious smartphone game (called MOBI-CPR game) used in the home environment has an impact on the retention of adult basic life support knowledge and skills.
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Impact of the use of the MOBI-CPR game on the total score of theoretical adult basic life support knowledge
Timeframe: 2 weeks after baseline intervention
Impact of the use of the MOBI-CPR game on the total score of theoretical adult basic life support knowledge
Timeframe: 4 weeks after baseline intervention
Impact of the use of the MOBI-CPR game on the total score of theoretical adult basic life support knowledge
Timeframe: 6 mounts after baseline intervention
Impact of the use of the MOBI-CPR game on the total score of theoretical adult basic life support knowledge
Timeframe: 1 year after baseline intervention
Impact of the use of the MOBI-CPR game on the total score of theoretical adult basic life support knowledge
Timeframe: 3 years after baseline intervention
Impact of the use of the MOBI-CPR game on the total score of practical adult basic life support skills
Timeframe: 2 weeks after baseline intervention
Impact of the use of the MOBI-CPR game on the total score of practical adult basic life support skills
Timeframe: 4 weeks after baseline intervention
Impact of the use of the MOBI-CPR game on the total score of practical adult basic life support skills
Timeframe: 6 mounts after baseline intervention
Impact of the use of the MOBI-CPR game on the total score of practical adult basic life support skills
Timeframe: 1 year after baseline intervention
Impact of the use of the MOBI-CPR game on the total score of practical adult basic life support skills
Timeframe: 3 years after baseline intervention
Impact of the use of the MOBI-CPR game on the level of acute stress
Timeframe: 2 weeks after baseline intervention
Impact of the use of the MOBI-CPR game on the level of acute stress
Timeframe: 4 weeks after baseline intervention
Impact of the use of the MOBI-CPR game on the level of acute stress
Timeframe: 6 mounts after baseline intervention
Impact of the use of the MOBI-CPR game on the level of acute stress
Timeframe: 1 year after baseline intervention
Impact of the use of the MOBI-CPR game on the level of acute stress
Timeframe: 3 years after baseline intervention