The aim of this study is to test whether when using the Vestibular Rehabilitation App older patients perform rehabilitation in a similar manner as when directly instructed by a clinician. A secondary goal is to evaluate usability and enjoyment of the app.
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Perceived Usefulness
Timeframe: Immediately after the testing
User Interface Satisfaction Questionnaire Outcomes
Timeframe: Immediately after the testing
Use Intention, Motivation and Enjoyment
Timeframe: Immediately after the testing
Change in Head Angle With the App
Timeframe: During the testing with the app and during the testing without the app (up to 90 minutes)
Change in Range of Motion With the App
Timeframe: During the testing with the app and during the testing without the app (up to 90 minutes)
Change in Head Motion Frequency With the App
Timeframe: During the testing with the app and during the testing without the app (up to 90 minutes)
Change in Balance Outcome With the App - Weight Shift Exercise
Timeframe: During the testing with the app and during the testing without the app (up to 90 minutes)
Change in Head Angle With Feedback
Timeframe: During the testing with the app (up to 45 minutes)
Change in Range of Motion With Feedback
Timeframe: During the intervention with the app (up to 45 minutes)
Change in Angular Velocity With Feedback
Timeframe: During the intervention with the app (up to 45 minutes)
Change in Balance Outcome With Feedback
Timeframe: During the intervention with the app (up to 45 minutes)
Error Identification Differences
Timeframe: During the intervention with the app (up to 45 minutes)
Change in Balance Outcome With the App - Single Leg Balance
Timeframe: During the testing with the app and during the testing without the app (up to 90 minutes)