Effect of Upper Extremity Rehabilitation Using Immersive Virtual Reality in Chronic Stroke Patients. (NCT05148052) | Clinical Trial Compass
CompletedNot Applicable
Effect of Upper Extremity Rehabilitation Using Immersive Virtual Reality in Chronic Stroke Patients.
South Korea15 participantsStarted 2022-09-01
Plain-language summary
The study aimed to investigate the effect of exergames using virtual reality with head mounted device on motor recovery of upper extremities in chronic stroke patients.
Who can participate
Age range19 Years
SexALL
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AI-rewrites the medical criteria so a patient or caregiver can understand them. Always confirm with the trial site.
Inclusion Criteria:
* Chronic stroke patients who have passed 6 months or more without additional stroke after the first stroke
* Patients with upper extremity dysfunction due to stroke (ischemic, hemorrhagic)
* Patients who can move the upper extremity against gravity with a manual muscle test of grade 3 or higher in the affected shoulder and elbow, respectively
* Patients who can stably maintain a sitting position
* Patients who voluntarily agreed to participate in the study
Exclusion Criteria:
* Patients with moderate or severe cognitive impairment with a score of 18 or less on the Mini-Mental Status Examination (K-MMSE)
* Patients with other causes of upper extremity dysfunction, such as peripheral nerve damage, joint disease, etc.
* Patients with a history of severe vertigo or epilepsy
* Patients with medical reasons such as medical conditions that make it difficult to participate in research
* Patients who may be pregnant or who are pregnant or lactating
What they're measuring
1
Action Research Arm Test
Timeframe: Within 2 days after the end of each intervention