In this study, the study team utilize virtual reality (VR) to simulate visual impairments of different types and severity in healthy subjects. The platform implements three of the most widespread forms of visual impairment in the United States (US): age-related macular degeneration (AMD), diabetic retinopathy (DR), and glaucoma, each with three levels of severity, (mild, moderate, and severe). At present, glaucoma is further developed toward a multidimensional visual impairment simulation. The platform is utilized: i) to provide a safe, controllable, and repeatable set of environments for development and preliminary testing of electronic travel aids (ETAs) in a variety of conditions (i.e., using the ETA to navigate in the immersed environment); and ii) to equip blind and low vision (BVI) professionals, inclusive of orientation and mobility (O\&M) instructors, with a controlled, tunable training platform for skill/capacity building, assessment, and refinement of O\&M techniques, as well as visually impaired trainees with a safe and immersive environment to improve their O\&M skills and learn novel techniques. Two sets of hypothesis-driven experiments are proposed to assess the feasibility of the platform with respect to these two objectives.
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Average time to complete the trial
Timeframe: 1 Day of Intervention
Average number of obstacle collisions during the trial
Timeframe: 1 Day of Intervention
Average travel time
Timeframe: 1 Day of Intervention
Average distance traveled by the participant
Timeframe: 1 Day of Intervention
Preferred walking speed
Timeframe: 1 Day of Intervention
Orientation
Timeframe: 1 Day of Intervention
Number of instances in which the participant stop for more than 2 seconds
Timeframe: 1 Day of Intervention
Total time spent during stops of more than 2 seconds
Timeframe: 1 Day of Intervention
Average time it takes to understand how to interact with the system and run the simulation of the bus ride
Timeframe: 1 Day of Intervention