The purpose of this study is to determine the feasibility and efficacy of the GAMification to Encourage End-Of-Life (GAME-EOL) intervention, which uses the Hello Game program to encourage and facilitate quality end-of-life (EOL) discussions between implantable cardioverter defibrillators (ICD) recipients and family members of ICD recipients.
Age range
18 Years – 99 Years
Sex
ALL
See this in plain English?
AI-rewrites the medical criteria so a patient or caregiver can understand them. Always confirm with the trial site.
Bring these to your next appointment. They're a starting point for a shared conversation — not a sign you qualify or a recommendation to enrol.
Generated to help you prepare — always confirm anything about your own eligibility and care with the study team and your doctor.
The trial coordinator is the person who runs the study day to day. These cover the practical side — logistics, costs, and what taking part would actually mean for your life. The study team confirms whether you meet the criteria; these are questions to ask, not a sign you qualify.
A starting point for the conversation — always confirm anything about your own eligibility, costs, and care with the study team and your doctor.
Feasibility of GAME-EOL
Timeframe: At study completion, up to 3 months post intervention
Completion of Advance Directives
Timeframe: 8 weeks post intervention
Change in concordance of end of life (EOL) Attitudes
Timeframe: Baseline, post intervention
Change in experience of end of life issues
Timeframe: Baseline, post intervention
Change in attitudes about discussions and actions related to end of life
Timeframe: Baseline, post intervention
Knowledge about the ICD in relation to end of life (EOL).
Timeframe: Baseline, post intervention