The purpose of this study is to determine the feasibility and efficacy of the GAMification to Encourage End-Of-Life (GAME-EOL) intervention, which uses the Hello Game program to encourage and facilitate quality end-of-life (EOL) discussions between implantable cardioverter defibrillators (ICD) recipients and family members of ICD recipients.
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Feasibility of GAME-EOL
Timeframe: At study completion, up to 3 months post intervention
Completion of Advance Directives
Timeframe: 8 weeks post intervention
Change in concordance of end of life (EOL) Attitudes
Timeframe: Baseline, post intervention
Change in experience of end of life issues
Timeframe: Baseline, post intervention
Change in attitudes about discussions and actions related to end of life
Timeframe: Baseline, post intervention
Knowledge about the ICD in relation to end of life (EOL).
Timeframe: Baseline, post intervention