This study will conduct a preliminary evaluation of and obtain user data on a novel game-based visual interface for stroke gait training. Study participants will complete one session comprising exposure to gait biofeedback systems in an order determined by randomization. Participants will be exposed to 2 types of biofeedback interfaces: * newly developed game-based interface (projector screen display) * traditional, non-game interface
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Peak AGRF
Timeframe: After each biofeedback interface session on Day 1
Trailing Limb Angle (TLA)
Timeframe: After each biofeedback interface session on Day 1