The purpose of this research is to investigate how different levels of simulator motion fidelity affect pilot performance in two different flight tasks while using a head mounted display (or mixed-reality headset) for out-the-window (OTW) visuals. Three levels of motion fidelity will be studied: 1) no motion, 2) small hexapod motion, and 3) one-to-one vehicle motion.
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Time to Complete Flight Task Maneuver (Averaged over Repetitions)
Timeframe: Day 1
Accuracy of the Flight Task Maneuver (Averaged over Repetitions)
Timeframe: Day 1
Motion Fidelity Rating
Timeframe: Day 1