Serious Game-Based School Intervention to Enhance Socio-Emotional Competence and Well-Being in Eu… (NCT07093645) | Clinical Trial Compass
Active — Not RecruitingNot Applicable
Serious Game-Based School Intervention to Enhance Socio-Emotional Competence and Well-Being in European Adolescents
Spain500 participantsStarted 2026-01-01
Plain-language summary
The goal of this study is to evaluate whether a digital, game-based social-emotional education intervention (SEL4@ll) can improve socio-emotional competencies, well-being, and inclusion in primary and secondary school students aged 10-16 across four European countries. The main questions it aims to answer are:
* Does participating in the SEL4@ll serious game increase students' socio-emotional competencies, such as self-awareness, empathy, and decision-making?
* Does the program enhance students' sense of well-being and social inclusion within the classroom environment?
Researchers will compare outcomes between students who participate in the SEL4@ll intervention and those in the control group who follow standard curricular activities to see if the game-based program leads to significant improvements.
Participants will:
* Play a serious game focused on five themed "portals" that develop emotional intelligence, leadership, gratitude, resilience, and justice.
* Complete questionnaires at three different time points (pre-, post-, and follow-up) to assess changes in competencies.
* Take part in focus groups (students) and provide implementation feedback (teachers).
* Engage in teacher-led activities and worksheets designed to support reflection and integration of SEL4@ll content.
Who can participate
Age range
10 Years – 16 Years
Sex
ALL
See this in plain English?
AI-rewrites the medical criteria so a patient or caregiver can understand them. Always confirm with the trial site.
Inclusion Criteria
Participants must meet all of the following criteria to be included in the study:
* Be within the target age range (typically 10-16 years old, corresponding to 5th-6th grade of primary or 1st-4th year of secondary education).
* Have written informed consent provided by a parent or legal guardian.
* Complete all three measurement points (pre-test, post-test, and follow-up assessments).
* Attend school regularly (i.e., not chronically absent).
Exclusion Criteria
Participants will be excluded from the study if they:
* Do not obtain parental/legal guardian consent.
* Have significant cognitive, developmental, or language impairments that prevent them from understanding or completing the intervention or assessment tools.
* Are absent for a prolonged period during the implementation phase (e.g., due to illness, transfer, or other reasons).
* Participate in another intervention targeting similar outcomes during the study period, which may confound results.
Questions worth asking your doctor
Bring these to your next appointment. They're a starting point for a shared conversation — not a sign you qualify or a recommendation to enrol.
1This trial is using a serious game — meaning a video game designed for learning — to build social and emotional skills in adolescents; can you help me understand what that actually looks like in practice and whether it seems like a good fit for my child's needs?
2The study is 'active but not recruiting,' which means they're no longer enrolling new participants — does that mean there are similar programs or interventions we could explore right now that use the same kind of approach?
3The trial is measuring something called the Social Skills Improvement System Social and Emotional Learning Brief Scales — can you explain what that assessment actually looks at, and whether my child has ever been evaluated with anything similar?
4Since this is a school-based intervention for healthy adolescents rather than a treatment for a diagnosed condition, how does this compare to other evidence-based socio-emotional learning programs that might already be available to my child through their school or a counselor?
5The study is listed as Phase NA, which typically means it's more of a behavioral or educational intervention than a drug trial — what does that mean for what we already know about whether this type of game-based approach is safe and effective for teenagers?
Generated to help you prepare — always confirm anything about your own eligibility and care with the study team and your doctor.
Questions for the trial coordinator
The trial coordinator is the person who runs the study day to day. These cover the practical side — logistics, costs, and what taking part would actually mean for your life. The study team confirms whether you meet the criteria; these are questions to ask, not a sign you qualify.
1What does taking part actually involve week to week — how many visits, where, and how long does each one take?
2What costs are covered by the study, and what might I have to pay for myself, including travel, parking, or time off work?
3What happens during screening, and what happens if the study team confirms I don't meet the criteria after those tests?
4Who pays for the scans, blood work, and other tests the trial requires — the study, my insurance, or me?
5How will being in the trial affect my regular care, and will my own doctor stay informed and involved?
6Can I leave the trial at any point if I change my mind, and what would happen to my care if I do?
A starting point for the conversation — always confirm anything about your own eligibility, costs, and care with the study team and your doctor.
What they're measuring
1
Social Skills Improvement System Social and Emotional Learning Brief Scales (Anthony et al., 2020)
Timeframe: Three measurement points: T1 (one week before intervention "baseline"), T2 (after intervention, eight weeks after T1) and T3 (follow-up, three months after T1).