The goal of this clinical trial is to evaluate whether virtual reality (VR)-based education improves nursing students' knowledge and skill levels related to subcutaneous injection. The study will include first-year nursing students. The main questions it aims to answer are: Does the use of virtual reality technology increase knowledge about subcutaneous injection compared to traditional education? Does virtual reality training enhance practical skill performance in subcutaneous injection? Researchers will compare a VR-based education group (Intervention Group) with a traditional education group (Control Group) to see if VR education leads to greater improvements in knowledge and skill acquisition. Participants will: Complete a knowledge test, a skill test, and a demographic data form before and after the training. In the Intervention Group, watch a video on subcutaneous injection using VR glasses. In the Control Group, receive standard education using traditional teaching methods. Undergo knowledge and skill assessment following the educational interventions.
Age range
18 Years
Sex
ALL
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Knowledge level about subcutaneous injection
Timeframe: Before watching videos with virtual reality glasses and 3 weeks after watching videos with virtual reality glasses.
skill performance level about subcutaneous injection
Timeframe: Before watching videos with virtual reality glasses and 3 weeks after watching videos with virtual reality glasses.