We aim to investigate here whether we can develop a reinforcement learning game which provides game-based feedback to encourage positive actions (behaviors) both inside and outside of the game. Does providing positive reward when participants make decisions which are associated with value-based actions (like those in BA) result in different game decisions? We propose that it will increase positive actions in the game. And, secondly, how does it affect short-term behavior (in one week)? We propose that it will increase pro-health activities and may reduce depressive symptoms.
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Depressive symptoms (Patient Health Questionnaire-8 item)
Timeframe: baseline (T0) - before intervention
Depressive symptoms (Patient Health Questionnaire-8 item)
Timeframe: one week following intervention (T1)
Day Reconstruction Method (DRM)
Timeframe: baseline (T0) - before intervention
Day Reconstruction Method (DRM)
Timeframe: one week following intervention (T1)
Behavior in study-specific game
Timeframe: baseline (T0)
Motivation to change
Timeframe: baseline (T0) - after intervention