Stopped: COVID and no plans to move forward
The experience for many children who need to undergo anesthesia induction by breathing anesthetic vapors in the operating room is frightening to the child. We have developed a computer-based game system that uses breathing-in and breathing-out as a game controller. We believe that the immersive game experience will encourage breathing patterns ideal for anesthetic induction while providing fun and diversion for the child, lessening or eliminating the fear that typically accompanies breathing anesthetics. The purpose of the study is to determine whether diversion and breathing encouragement offered by a game and this device
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AI-rewrites the medical criteria so a patient or caregiver can understand them. Always confirm with the trial site.
Anxiety
Timeframe: Administered to parents directly after induction of anesthesia
End-tidal oxygen at the beginning of anesthesia
Timeframe: Measured directly after induction
Anxiety
Timeframe: Administered to the anesthesiologist caring for the patient directly after induction of anesthesia